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Battletech marauder
Battletech marauder





battletech marauder

Late game TTS+++ are easy to come by, and I could assume different base chances for different builds if I want to. "95% base" means 95% chance to hit the enemy.

battletech marauder

UAC2s and ERMLs are top tier weapons, whether with the Marauder or other loadouts, super efficient for their range (LBX2 are even more but not with PS due to D.R., so that would remove them from the top tier imo).

#Battletech marauder full#

returns too, being a five-hit weapon), but still UAC2s and/or full ERMLs are way better. On the other side that diminishing is not so bad for CT core, but then the Marauder quirk is not so good for aiming at the CT core for the same underlying reason.Īll non-LRM multihit weapons use this mechanic, and for the Marauder because its main feature is powering up the PS bonus that will be mostly wasted with multiple hit weapons.Ībout the SNUBS, having one, just one might be Ok-ish if you want to add some extra punch for CT core and vehicle killing (it has dim.

battletech marauder

UACs also have it mechanic but it stops at the second hit. the sixth hit around 2.7% and the last one almost indistinguishable from a regular non aimed shot (1.2%). But anyway you can ignore it and focus on the table bellow, which summarizes the chart strictly for the main damage thresholds (armor + structure at the selected location).ĭiminishing returns means that after the first hit (per salvo per weapon), each consecutive one gets a reduced chance to hit the aimed location (has no effect without PS), so the more hits per weapon the more they'll scatter with PS.įor example, with the LBX2 aiming at the head the first hit will have around 34%, the second 21%. X axis is damage and Y axis is chance to do at least that damage, so there are some thresholds depending on the target and the damage reduction, like 61 for headcapping at 0% DR and 77 at 20% DR and the headcapping screenshot is cropped between 55 and 155 to focus where the action is. That's why you keep seeing the same recommendation. What matters is how many times you have a chance of hitting that cockpit twice. So the total listed alphastrike damage is irrelevant. The lbx are even worse because they have even lower damage per hit. The 2nd shot of a snub would be 18% at 25 (not enough to reach 67 threshold in 2 hits), 9% on 3rd hit, etc. So the 2nd shot of a UAC2 at 35 damage would be 18%. As I understand it, the followup hits of the volley have half the chance of the hit before. On these multihit weapons, only the first hit has the full 35% hit chance. The UAC's are a better option than lbx or snub ppc (MAD-3D) due to diminishing returns. ER mediums help reach the 67 threshold if the target is in cover at the trade-off of higher heat than the med ++. So with 4 lasers and 3 UAC2's you have have the most attempts at getting that 67 damage. Why? Because any 2 hits from these weapons will surpass that 67 damage threshold and result in a dead mech.ĮR mediums hit for 45, regular old medium ++ hit for 35, and UAC2's have 2 chances to hit for 35 each. So if you can do at least 67 damage to the cockpit, you can 1 shot any mech in the game for full salvage.Īll of the posts above are recommending the max amount of UAC2's and ER medium lasers that you can fit on the mech. I believe the combined max armor and structure on the cockpit of any mech in the game is 67.

battletech marauder

No other mech manipulates the called shot %'s. Marauders are unique in that with a tactics 9 pilot, you have a headshot chance of 35% from the front or 33% from the side. If you know a good Marauder build, post it up! These are just to show weapon choices as a starting point. Upgraded weapons, and exact quantities of armor/jump jets/ammo can be seasoned to personal taste of course. I didn't take time to optimize component locations or anything, so I'm sure there's plenty that can be nitpicked. It runs nice and cool, and delivers decent damage. Here are a few designs I came up with, before settling on the triple LB 2/X for myself.







Battletech marauder